
Sound familiar?
That child who believes in superheroes. The queen is the strongest piece, so they bring her out as quickly as possible, to win the game alone. Bringing out other pieces first feels too slow.
That is Thyra's hope: a wish to win fast and in style. Beating her shows your child that even the hero needs the team behind them. A queen out alone gets chased, and her try at a quick mate is stopped with one calm move.
Thyra's signature moves
Four things to watch for in a game against Thyra.
In every example, Thyra plays the black pieces.
Queen out, aiming for checkmate
In most games her queen is out by her third move, aiming for an early checkmate like Scholar's mate.
Trade queens? No, thanks
Attack her queen or offer to trade queens, and she keeps her queen almost every time.
A fork still wins it
She guards her queen well, but a fork, one move that checks her king and attacks her queen, still wins it.
No queen? Make a new one
Once her queen is gone, she pushes her pawns to make a passed pawn, one no enemy pawn can stop, and runs it toward a new queen.