
Sound familiar?
That child who lights up every time they take a piece. Captures feel like points, and the pile beside the board is the score, so the hand moves before the thought arrives. It is not greed, really. It is the only way they have, so far, to keep score.
Beating Karl Anker gives your child a better measure: what a piece is worth, and what the other side can take back. The pause before the capture is where good chess starts.
Karl Anker's signature moves
Three habits Karl Anker never breaks.
In every example, Karl Anker plays the black pieces.
Takes everything he can
If he can capture a piece, he captures it, even when his queen is lost for a pawn.
His king comes second
He grabs a piece, even when his king is in danger.
The bigger piece, every time
Give him two pieces to take, and he takes the bigger one every time.