
Sound familiar?
That child who changes their plan every few moves. Often they switch to the wrong strategy for the position: attacking where the position asks for patience, sitting still where it invites an attack. The switching is the problem.
Dragulf's three heads are that habit made visible, and one of them is called the Idiot, because even strong chess players have a silly moment now and then. Beating him teaches your child two things: read the position before choosing the plan, and, when losing, make the game more complicated, to give the opponent a chance to go wrong.
Dragulf's signature moves
Six things to watch for, two from each head.
In every example, Dragulf plays the black pieces.
The Boss starts solid
He likes to bring out his knights and bishops first and castle early, so his king is safe.
The Boss is quiet, never asleep
He plays slow, careful chess, but if you make one careless move, he is quick to pounce.
The Daredevil comes straight at you
He is ready to give up a piece next to your king, just to get at your king.
The Daredevil loves a wild game
Attack one of his pieces, and he may attack back instead of saving it. He enjoys the game most when pieces hang on both sides.
The Idiot looks the other way
When Dragulf is bored or far ahead, the Idiot takes over. He often leaves your unguarded pieces alone, even when he could take them.
Saved at the last moment
Keep playing when you are losing. Now and then the Idiot takes over just before he could checkmate you, and misses it.